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Devlog
The Last Guard
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Devlog
Enemies and Interactions
October 05, 2022
by
StudioDonk
Enemy The Last Guard features zombie enemies which constantly spawn around the player at a fixed rate of 1.5 seconds, there is however an increase in the amount spawned per interval which is determine...
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UI and Player Upgrades
October 05, 2022
by
StudioDonk
UI The Last Guard features a intro screen that has the players high score displayed, this was added to allow for replayablility as the player can play against themselves trying to optimize their arche...
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Movement and Enemy Spawns
October 05, 2022
by
StudioDonk
Player Movement The Last Guards movement is eight directional and top down, which is determined by the players input using the W,A,S,D keys. Animations are linked to each direction using the unity ani...
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Updates
September 05, 2022
by
StudioDonk
1
Update 2 -Zombie spawn fixed to avoid lag as it was spawning too many zombies too fast. -split shot now functioning correctly. -Hover over tooltips added to upgrades to show the player what the upgrad...
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Updates and Additional References
August 26, 2022
by
StudioDonk
#Update
Updates 1: Music and game sounds have been added, changed upgrades with all functional apart from health, and split shot is not functioning as it should in certain directions but still a valuable upgr...
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TheLastGuardDevLog
August 24, 2022
by
StudioDonk
The Last Guard Concept Development Log Working Title The Last Guard Concept Statement In The Last Guard, the player is a lone guard trying to survive against continuous hordes of zombies, while trying...
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