Enemies and Interactions
Enemy
The Last Guard features zombie enemies which constantly spawn around the player at a fixed rate of 1.5 seconds, there is however an increase in the amount spawned per interval which is determined by the game time with an extra zombie being spawned per interval every 30 seconds. The zombies only take one arrow to kill, however the rate the player can eliminate them depends on the upgrades the player has acquired.
Interactions
The zombies in The Last Guard have seeker behaviors, once they spawn they move at a constant velocity towards the player in 8 different directions with animations. Like zombies in most movies and games they are not intelligent and will get stuck on obstacles instead of finding a way around them, this allows the player to out smart them. Once the zombies reach the player they will stop moving and perform an attack animation which will only deal damage once the swing has been performed, this allows the player to be able to maneuver around the zombies to try and escape a surrounding.
In Figure 2. zombies can be seen attacking, the first attack however did not deal damage to the player as the plater was able to avoid the collision performed by the attack.
The Last Guard
Zombie Survival
Status | In development |
Author | StudioDonk |
Genre | Action, Survival |
Tags | 2D, Fast-Paced, Singleplayer, Survival Horror, Top-Down, Unity |
More posts
- UI and Player UpgradesOct 05, 2022
- Movement and Enemy SpawnsOct 05, 2022
- UpdatesSep 05, 2022
- Updates and Additional ReferencesAug 26, 2022
- TheLastGuardDevLogAug 24, 2022
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